Stefan Schmager (2021), A TOOLKIT TO ENABLE THE DESIGN OF TRUSTWORTHY AI
Raimonda Sidaraite (2021), Effects of Visual Aesthetics on Perceived Cognitive Accessibility
Eirini Katrantzi (2021), The user experience on mobile devices in digital commerce
Santolo Mele (2021), Investigating Design Thinking: A Pilot Study on Framework
Daniel Ranzi Werle (2021), Design Systems: Definitions and Main Elements
Charalampos Elpasidis (2020), “EMAIL COMMUNICATION AT THE WORKPLACE IMPROVING THE EMAIL WORKFLOW”
Joel Riley (2020), EXPLORATION OF HAPTIC INTERACTION MODELS IN VIRTUAL REALITY
Jose Gutierrez (2020), Reconciling Traditional Fine Art With Interactive Technology
Savvina Simillidou (2020), The role of Interaction design in Urban design with focal point the activation of urban voids
Manuela Fritzl (2020), Changing the Game
Barbie Forsythe (2020), THE PRIVACY PARADOX: INVESTIGATING TIME SPENT ON FACEBOOK WITH PRIVACY CONCERNS
Saimum Sultana (2020), PERCEPTION AND ENGAGEMENT OF STOCK MARKET TRADERS TOWARDS
Neil Bates (2020), INVESTIGATING USERS’ PERCEIVED CREDIBILITY OF REAL AND FAKE NEWS POSTS IN FACEBOOK’S NEWS FEED
Abena Edugyan (2020), LEVERAGING SOCIAL INFLUENCE IN A MOBILE APPLICATION TO REDUCE SEDENTARY BEHAVIOUR AT WORK
George Malamatlis (2020), Incorporating gamification mechanics in an e-Learning environment to increase users’ daily engagement
João Ribeiro (2020), Effective HCI design systems and how to build them in Agile software development environments
Joseph Charles Naoum (2020), FOSTERING DESIGN THINKING IN EDUCATION
Joshua Schiefelbein (2020), DESIGNING A GAMIFIED APPLICATION FOR ADVANCED LEARNERS OF A FOREIGN LANGUAGE
Rotem Ilana Fingelay (2020), DESIGNING AN INTERACTIVE LEARNING ENVIRONMENT FOR STUDENTS WITH DYSLEXIA IN HIGHER EDUCATION
Shaun Paul Singh (2020), THE EFFECTIVENESS OF UNIVERSAL DESIGN GUIDELINES IN PRACTICe
Sotiris (2020), ArGuide
Stephanie Bandli (2020), M-LEARNING VS. E-LEARNING: THE COMPARISON OF A MOBILE-FIRST INDUCTION COURSE COMPLETED BY MOBILE AND DESKTOP LEARNERS
Maria del Rosario Almaguer Leal (2019), Navigation Guidelines to Design Accessible Virtual Reality Environments for Blind Users
Dimitra Piotogiannaki (2019), Usability of Ticket Vending Machines (TVM): Case study of Athens transportation system
Alvin Herawan (2019), What is the role of interactive design in the process of Diffusion of Innovation?
Laura Barnard (2019), Student Perceptions of the role of learning and engagement with a learning management system
Irina Ganevica (2019), The role of engagement metrics in SaaS products: improving the user experience along the product adoption journey
Tuition fees: €9.600 for the whole programme
For further information and enquiries contact us via email: info@idmaster.eu