Thesis Database

Svenja Lisa Dittrich (2021), Keeping the Human in the Loop A Case Study in the Medical Domain, that Should Increase Trust in Workflows Supported by Artificial Intelligence.

Stefan Schmager (2021), A TOOLKIT TO ENABLE THE DESIGN OF TRUSTWORTHY AI

Raimonda Sidaraite (2021), Effects of Visual Aesthetics on Perceived Cognitive Accessibility

Eirini Katrantzi (2021), The user experience on mobile devices in digital commerce

Iisa Amalia Michael (2021), Augmented Reality wearable device for improving quality of life targeted to elderly people or patients with Mild Cognitive Impairment (MCI)

Gerard McComish (2021), Engage or Enrage: How differing product design aesthetics can influence trust perceptions of the end user

Angelos Theodoritsis (2021), Social Interaction in E-Learning Environments: Design of a social media plugin for e-learning environments

Alfredo Espitia Beltran (2021), Postural Health in Mobile Interaction. An Ethnomethodological pilot study

Santolo Mele (2021), Investigating Design Thinking: A Pilot Study on Framework

Mandla Martin Shonhiwa (2021), Human Values in Multi-User Virtual Environments: An analysis of social interaction in multi-user virtual environments form a value sensitive design perspective

Lorenzo Dolfi (2021), From Intelligent to Intelligible Objects: Designing for Transparency in IoT Products

Festus Yeboah (2021), Analysis and design of multimodal and multimedia user interface for e-learning based remedial education  

Daniel Ranzi Werle (2021), Design Systems: Definitions and Main Elements

Corlynne O’Sullivan (2021), An investigation into using computational ethnography as an HCI method for evaluating eID systems

Andriana Nikolaidou (2021), Digital library as a digital storyteller: Designing an interactive artists’ archive for an online learning environment

Charalampos Elpasidis (2020), “EMAIL COMMUNICATION AT THE WORKPLACE IMPROVING THE EMAIL WORKFLOW”

Joel Riley (2020), EXPLORATION OF HAPTIC INTERACTION MODELS IN VIRTUAL REALITY

Jose Gutierrez (2020), Reconciling Traditional Fine Art With Interactive Technology

Savvina Simillidou (2020), The role of Interaction design in Urban design with focal point the activation of urban voids

Manuela Fritzl (2020), Changing the Game

Barbie Forsythe (2020), THE PRIVACY PARADOX: INVESTIGATING TIME SPENT ON FACEBOOK WITH PRIVACY CONCERNS

Saimum Sultana (2020), PERCEPTION AND ENGAGEMENT OF STOCK MARKET TRADERS TOWARDS

Neil Bates (2020), INVESTIGATING USERS’ PERCEIVED CREDIBILITY OF REAL AND FAKE NEWS POSTS IN FACEBOOK’S NEWS FEED

Abena Edugyan (2020), LEVERAGING SOCIAL INFLUENCE IN A MOBILE APPLICATION TO REDUCE SEDENTARY BEHAVIOUR AT WORK

George Malamatlis (2020), Incorporating gamification mechanics in an e-Learning environment to increase users’ daily engagement

João Ribeiro (2020), Effective HCI design systems and how to build them in Agile software development environments

Joseph Charles Naoum (2020), FOSTERING DESIGN THINKING IN EDUCATION

Joshua Schiefelbein (2020), DESIGNING A GAMIFIED APPLICATION FOR ADVANCED LEARNERS OF A FOREIGN LANGUAGE

Rotem Ilana Fingelay (2020), DESIGNING AN INTERACTIVE LEARNING ENVIRONMENT FOR STUDENTS WITH DYSLEXIA IN HIGHER EDUCATION

Shaun Paul Singh (2020), THE EFFECTIVENESS OF UNIVERSAL DESIGN GUIDELINES IN PRACTICe

Sotiris (2020), ArGuide

Stephanie Bandli (2020), M-LEARNING VS. E-LEARNING: THE COMPARISON OF A MOBILE-FIRST INDUCTION COURSE COMPLETED BY MOBILE AND DESKTOP LEARNERS

Maria del Rosario Almaguer Leal (2019), Navigation Guidelines to Design Accessible Virtual Reality Environments for Blind Users

Dimitra Piotogiannaki (2019), Usability of Ticket Vending Machines (TVM): Case study of Athens transportation system

Alvin Herawan (2019), What is the role of interactive design in the process of Diffusion of Innovation?

Laura Barnard (2019), Student Perceptions of the role of learning and engagement with a learning management system

Irina Ganevica (2019), The role of engagement metrics in SaaS products: improving the user experience along the product adoption journey

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